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Chris A. Hecht
Teamlead


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Portfolio
Curriculum Vitae

Professional Game Development Experience
Part-time work as Game Designer beside my studies at the Games Academy, Berlin.

05/2007 - 08/2007
Artificial Life, Inc.: Popstars - The Casting

Game Design
  • Planing the game design document
  • Create Mini-Games and Gameplay
  • Teamsize: 8 members
  • Genre: Mobile Game


Artificial Life, Inc.: Popstars - The Workshop

Game Design
  • Planing the game design document
  • Create Mini-Games and Gameplay
  • Teamsize: 8 members
  • Genre: Mobile Game


Artificial Life, Inc.: Swine Dining

Game Design
  • Game Design Review
  • Post Mortem preparation an execution
  • Teamsize: 6 members
  • Genre: Mobile Game
Students Projects
Gathered during Art & Animation studies at Games Aacademy, Berlin.

08/2007 - 08/2008
Games Academy: Molle.kühl

Teamlead and Game Artist
  • Team Management
  • Modelling and Texturing
  • Team size: 7 members
02/2008 - 08/2008
Games Academy: Corporate Conflict Mars

Game Designer in advisory capacity and production
  • Gameplay Engineer
  • Create Mini-Games
  • Game Design Reviews
02/2007 - 08/2007
Games Academy: Assecio

Game Designer
  • Create the Game Design Document
  • Genre/Platform: Adventure/PC
  • Team size: 11 members
08/2006 - 02/2007
Games Academy: Paraworld - Wild Existence

Game Designer and Game Artist
  • Story Design and Sequence Editing
  • Genre/Platform: Mod/PC
  • Team size: 5 members
03/2006 - 07/2006
Games Academy: Private BBQ - Vietnam Vacation

Teamlead and Game Designer
  • Team Management and Level Design
  • Genre/Platform: Arcade Game/PC
  • Team size: 5 members
Education
Game Artist complied Game Designer course at the Games Aacademy, Berlin.

Art & Animation complied Game Design studies

04/2007 - 10/2008
Major courses Art & Animation:
  • Conept Art
  • Modeling and Texturing
  • Anmation
03/2006 - 04/2007
Major courses Game Design:
  • Game Design theory
  • Game Critique
  • Level Design
10/2007 - 10/2008
Tutor for award exhibitions:
  • Care about external awards
  • Communication to the hosts
  • Support the exhibitions of the projects
Skills
In my time spent at the Games Academy I have been trained and skilled in tools. Including:
  • 3D Max, but favored Maya
  • Unreal Engine (& Editor), Vision Engine
  • zBrush, CrazyBump
  • Photoshop CS 3
  • OpenOffice
Visited Events
I have been visited several exhibitions, conferences and presentations
  • Berlinale Keynotes, Berlin 2008
  • Games Convention, Leipzig 2006,2007,2008
  • Quo Vadis, Berlin 2007, 2008
  • Games Development International, Berlin 2008
  • Cité Jouez, Paris 2006


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