Chris A. Hecht
Teamlead
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Portfolio
Curriculum Vitae
Professional Game Development Experience
Part-time work as Game Designer beside my studies at the Games Academy, Berlin.
05/2007 - 08/2007
Artificial Life, Inc.: Popstars - The Casting
Game Design
Artificial Life, Inc.: Popstars - The Workshop
Game Design
Artificial Life, Inc.: Swine Dining
Game Design
Game Design
- Planing the game design document
- Create Mini-Games and Gameplay
- Teamsize: 8 members
- Genre: Mobile Game
Artificial Life, Inc.: Popstars - The Workshop
Game Design
- Planing the game design document
- Create Mini-Games and Gameplay
- Teamsize: 8 members
- Genre: Mobile Game
Artificial Life, Inc.: Swine Dining
Game Design
- Game Design Review
- Post Mortem preparation an execution
- Teamsize: 6 members
- Genre: Mobile Game
Students Projects
Gathered during Art & Animation studies at Games Aacademy, Berlin.
08/2007 - 08/2008
Games Academy: Molle.kühl
Teamlead and Game Artist
Teamlead and Game Artist
- Team Management
- Modelling and Texturing
- Team size: 7 members
02/2008 - 08/2008
Games Academy: Corporate Conflict Mars
Game Designer in advisory capacity and production
Game Designer in advisory capacity and production
- Gameplay Engineer
- Create Mini-Games
- Game Design Reviews
02/2007 - 08/2007
Games Academy: Assecio
Game Designer
Game Designer
- Create the Game Design Document
- Genre/Platform: Adventure/PC
- Team size: 11 members
08/2006 - 02/2007
Games Academy: Paraworld - Wild Existence
Game Designer and Game Artist
Game Designer and Game Artist
- Story Design and Sequence Editing
- Genre/Platform: Mod/PC
- Team size: 5 members
03/2006 - 07/2006
Games Academy: Private BBQ - Vietnam Vacation
Teamlead and Game Designer
Teamlead and Game Designer
- Team Management and Level Design
- Genre/Platform: Arcade Game/PC
- Team size: 5 members
Education
Game Artist complied Game Designer course at the Games Aacademy, Berlin.
Art & Animation complied Game Design studies
04/2007 - 10/2008
Major courses Art & Animation:
- Conept Art
- Modeling and Texturing
- Anmation
03/2006 - 04/2007
Major courses Game Design:
- Game Design theory
- Game Critique
- Level Design
10/2007 - 10/2008
Tutor for award exhibitions:
- Care about external awards
- Communication to the hosts
- Support the exhibitions of the projects
Skills
In my time spent at the Games Academy I have been trained and skilled in tools. Including:
- 3D Max, but favored Maya
- Unreal Engine (& Editor), Vision Engine
- zBrush, CrazyBump
- Photoshop CS 3
- OpenOffice
Visited Events
I have been visited several exhibitions, conferences and presentations
- Berlinale Keynotes, Berlin 2008
- Games Convention, Leipzig 2006,2007,2008
- Quo Vadis, Berlin 2007, 2008
- Games Development International, Berlin 2008
- Cité Jouez, Paris 2006
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