Malte Resenberger
Rendering Department
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Portfolio
Curriculum Vitae
Students Projects
Gathered during Art & Animation studies at Games Aacademy, Berlin.
08/2007 - 08/2008
Games Academy: Molle.kühl
Game Artist
Game Artist
- Modeling, Texturing and Rendering
- Team size: 7 members
02/2007 - 08/2007
Games Academy: Assecio
Game Artist
Game Artist
- Modeling
- Texturing
- Camera placing (Trinigy Vision Engine)
03/2007 - 06/2007
Games Academy: Disquiet
Game Artist
Game Artist
- Modeling
- Texturing
- Team size: 4 members
04/2006 - 10/2006
Games Academy: Term of waiting
09/2005 - 04/2006
Games Academy: Agon
Game Artist - Game Designer
Game Artist - Game Designer
- Modeling
- Texturing
- Level Design
09/2005 - 04/2006
Games Academy: Red Horizon
Game Artist
Game Artist
- Concept Art
04/2005 - 06/2005
Games Academy: Soul Pong
Game Artist - Game Designer
Game Artist - Game Designer
- Modeling
- Game Design
Education
Game Artist complied Game Designer course at the Games Aacademy, Berlin.
Art & Animation complied Game Design studies
04/2007 - 10/2008
Major courses Art & Animation:
- Conept Art
- Modeling and Texturing
- Animation
09/2005 - 09/2006
Major courses Game Design:
- Game Design theory
- Game Critique
- Level Design
10/2005
L-4 Digital Communication:
- Media Design Graduation
Skills
In my time spent at the Games Academy I have been trained and skilled in tools. Including:
- Maya, but favored 3D Max
- zBrush
- OpenOffice
- Photoshop CS 3
- Deep UV
- Bodypaint 3D
- Engine Experience (Vision Trinigy, Crysis Sandbox 2)
- Rendering (especially V-Ray)
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